Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2019.3.5f1
2020.2
Issue ID
1228230
Regression
No
Unity can only display one Web Camera at once when trying to use Multiple Web Cameras
How to reproduce:
1. Open the user's project
2. Open the scene "Test_WebCam_1"
3. Press Play
Expected result: Both cameras show up
Actual result: Only one camera is displayed, the other one is 16x16, not working (in my test case)
Reproducible with - 2019.3.6f1, 2020.1.0b1, 2020.2.0a2
Could not test with - 2018.4 (project errors)
This is causing a hard crash on OSX
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
The logic supplied with the project reproducing the issue was setting WebCamTexture.name instead of WebCamTexture.deviceName as the Unity documentation explains (https://docs.unity3d.com/ScriptReference/WebCamTexture-deviceName.html).