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1
votes
Fixed

Static Circle and Dynamic Capsule 2D colliders do not collide when x coo...

Physics2D

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Jan 21, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "SampleScene_Track" scene in the attached "Bumper Cars Prototype 001.zip" project2. Change the x coordi... Read more

0
votes
Won't Fix

[Frame Debugger] Incosnistent elements are drawn when previewing the sam...

Graphics - General

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Jan 21, 2019

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Version/s: 2019.1.0a11, 2019.1.0a15, 2019.2.0a1

Repro steps:1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene"2. Enter play mode3. Open the "Frame D... Read more

0
votes
Won't Fix

[MacOS] Dynamic font character breaks the other fonts and is invisible i...

MacOS

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Jan 21, 2019

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Version/s: 2017.3.0a7, 2017.4.0f1, 2017.4.17f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Open the "Scene" scene3. Go to the Hierarchy window -> Canvas -> Sample4. Go t... Read more

0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

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Jan 24, 2019

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Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more

0
votes
Duplicate

PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...

Scene Management

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more

0
votes
Fixed

[Android] ArgumentException errors thrown when the SDK build-tools direc...

Mobile

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps to reproduce:1. Create a directory named "xyz" under Sdk/build-tools/ (e.g. C:\\android-sdk\build-tools\xyz)2. Open any projec... Read more

0
votes
Fixed

[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...

WebGL

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Nov 16, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project ("ChromeAudioSource")2. Open "Main" scene3. Switch to WebGL platform4. Build and Run the devel... Read more

1
votes
By Design

Point light has jagged edges when using a LatLong cubemap cookie and is ...

Shadows/Lights

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Nov 06, 2018

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Version/s: 2017.4.0f1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1098392-BrokenCubemapCookie.zip" project2. Select the PointLight object and inspect that... Read more

0
votes
Fixed

[Global Illumination] Realtime Lightmap Preview window lost its 0th inde...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0a6, 2019.2.0a2

Realtime Lightmap Preview window lost its 0th index when Player is stopped Steps to repro:1. Open the attached project2. Window >... Read more

0
votes
By Design

Raycasts hit the GameObjects that are in the Scene when used in the Pref...

Scene Management

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Jan 24, 2019

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Version/s: 2018.3.0a6, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "Main Scene" in the attached "PrefabCollisionBug.zip" project2. Double click on the "Sample Prefab" in ... Read more

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