Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a4
Issue ID
1145258
Regression
Yes
Plugin importer is changing my binary dll meta files
When a project gets imported with dlls that don't have valid PluginImporter settings, the metafile gets written back to disk with changes.
How to reproduce:
- Unzip Plugins.zip on your computer.
- Copy/Paste the Plugins folder in a new Unity project.
- Open/focus back Unity so it imports the Plugins folder
- Compare Plugins/x86_64/abci.bundle.meta with the one from the zip file.
Actual: The metafile changed.
Expected: Metafiles should never change until users perform explicit changes to the importer settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment