Search Issue Tracker
Fixed
Votes
0
Found in
2019.2.0a6
Issue ID
1129386
Regression
Yes
[SpriteEditor] Sprite is not sliced accurately into multiple sprites when Type is set to Automatic
Sliced sprites doesn't encompass the full image, it has bits and pieces of the individual sprite
Steps to repro:
1. Open attached project
2. Select "Bird" Sprite in the Project Window
3. Open "Sprite Editor" from Inspector
4. Slice the Sprite with "Automatic" type
Actual Result:
Sprite is not sliced properly into multiple sprites.
Expected Result:
Sprite is sliced properly into multiple sprites.
Reproducible on:
2019.2.0a6 (770171a847a0)
Works fine on:
2019.2.0a5, 2019.1.0b4
Environment:
Occurs only on Windows
Note: refer attached video.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment