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Game object transform.position is incorrect after Object.Instantiate aft...
How to reproduce:1. Download attached project files and open "test" Scene2. Enter Play mode. Notice now the world-space location in ... Read more
[Shader Graph] NullReferenceException error thrown on selecting any prop...
-ArgumentNullException error is thrown on deleting property from the Blackboard window.-NullReferenceException error thrown on selec... Read more
Only the first render target is reflected when using multi render targets
How to reproduce:1. Open the user's attached project "TestMRT.zip"2. Open Assets/Scenes/SampleScene.unity3. Select Assets/Settings/F... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce:1. Open the attached project named Case_11716032. Resize the text area and observe the wrapping Expected result: Te... Read more
[Android] Editor shows that the Android NDK is not recommended even thou...
How to reproduce:1. Install the newest 2019.3 or 2020.1 Unity version from the hub2. Include Android support > "Open JDK", "SDK a... Read more
MultiColumnListView causes a memory leak when repeatedly shown and hidden
Reproduction steps:1. Open the attached "MCListViewTest" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play mode4... Read more
Adding the Analytics Event Tracker component to the GameObject throws a ...
How to reproduce:1. Create a new project2. Install 'Analytics Library' package via Package Manager3. Enable Analytics in Window >... Read more
[Shadergraph] ScreenPosition node does not work when XR is active
Reproduction steps:1. Open the attached project ("1358229R.zip")2. Open the "PortalVR" scene3. Open the XR Plug-in Management settin... Read more
Setting the audio.timeSamples property for the partially downloaded audi...
Steps to reproduce:1. Open attached project2. Go into play mode3. Press the UI button "play"4. Press ">>" button-"Error execut... Read more
First array element expansion is broken for arrays that use Custom Prope...
How to reproduce:1. Open the attached project2. Open the "SampleScene" and select "Input array" in the Hierarchy3. Try to add bindin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value