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[WebGL] WebGL build crash when executed in Firefox 32-bit
Reproduction steps:1. Open the attached project ("1311958Repro.zip")2. Switch to WebGL platform3. Build and run the project4. Open t... Read more
[Android][OpenGLES 2] App crashes in Development build on touch input on...
Reproduction steps:1. Open the attached project "EmptyTest.zip"2. In the Project window under the "Assets" folder open "TerrainTest.... Read more
Scene view/GameObjects become black when the Camera is far away from the...
How to reproduce:1. Open the attached "1311292_Repro" project2. Open the Scene "SampleScene"3. Observe the Game view Expected result... Read more
GoogleSheets NullRefException when pulling empty cell
How to reproduce:1. Create a new String Table Collection for multiple languages (2 or more)2. Add some entries for 1 language but le... Read more
[Shadergraph] Undoing an inline input entry to a node while an edge is p...
Reproduces in Master going back to 10.2.2Doesn't repro in 9.0.0-preview.73 Repro steps:1. Create a Universal Lit shadergraph2. Plug ... Read more
[Profiler] Crash on profiling::Profiler::StartNewFrameSeparateThread
Reproduction steps:-Due to the nature of this crash, there is no way currently to reproduce it Reproducible with, according to user ... Read more
[UIR] R32G32B32A32_SFloat Not Supported on OpenGL ES 3.0 and 3.1
With OpenGL ES 3.0 and 3.1, when the device supportes texture sampling from the vertex shader, we store the shader info data in a RG... Read more
[ECS] Entity with CompositeScale does not scale around ScalePivot
Reproduction steps:1. Open attached project "TestProject.zip" and scene "SampleScene"2. Enter Play Mode3. Observe "compositeScaleCub... Read more
Unity CPU usage spikes to 30% when Time Node is connected to any other N...
How to reproduce:1. Open the "ShaderGraphTime.zip" project2. Open the "Time" Shader Graph in the Project window3. Connect Time Node ... Read more
[DX12/Vulkan] Compute shader (Sort): Property (deadElementCount) at kern...
Repro steps:1. Open an HDRP/VFX-enabled project2. Set the project's Graphics API to DX12 or Vulkan.3. Import the attached package.4.... Read more
All about bugs
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