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Fixed in 3.0.4

Fixed in 1.5.4, 2.1.4

Votes

1

Found in [Package]

3.0.3

Issue ID

1305311

Regression

No

TextMeshPro keeps resizing memory buffers when setting text with length difference more than 100

Package: TextMeshPro

-

How to reproduce:
1. Open the user's attached project ("TextMeshProGC.zip")
2. Load "SampleScene"
3. Open the Profiler and start recording
4. Enter Play mode

Expected results: GC allocations subside over time (memory is reused)
Actual results: GC allocations continue indefinitely, memory is not reused

Reproducible with: TMP 1.5.0, 1.5.3 (2018.4.31f1), TMP: 2.1.0, 2.1.3 (2019.4.19f1), TMP 3.0.0, 3.0.3 (2020.2.3f1, 2021.1.0b5, 2021.2.0a3)

  1. Resolution Note (fix version 3.0.4):

    Fixed in TMP 3.0.4 which is available on Unity 2020.1.0a11 and above

    TMP Components created with an older version of TMP have to have vertexBufferAutoSizeReduction set to false manually

  2. Resolution Note (fix version 2.1.4):

    Fixed in TMP 2.1.4 which is available in Unity 2019.1.0a1 and above

    TMP Components created with an older version of TMP have to have vertexBufferAutoSizeReduction set to false manually

  3. Resolution Note (fix version 1.5.4):

    Fixed in TMP 1.5.4 which is available in Unity 2018.4

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