Search Issue Tracker
Fixed in 3.0.4
Fixed in 1.5.4, 2.1.4
Votes
1
Found in [Package]
3.0.3
Issue ID
1305311
Regression
No
TextMeshPro keeps resizing memory buffers when setting text with length difference more than 100
How to reproduce:
1. Open the user's attached project ("TextMeshProGC.zip")
2. Load "SampleScene"
3. Open the Profiler and start recording
4. Enter Play mode
Expected results: GC allocations subside over time (memory is reused)
Actual results: GC allocations continue indefinitely, memory is not reused
Reproducible with: TMP 1.5.0, 1.5.3 (2018.4.31f1), TMP: 2.1.0, 2.1.3 (2019.4.19f1), TMP 3.0.0, 3.0.3 (2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 3.0.4):
Fixed in TMP 3.0.4 which is available on Unity 2020.1.0a11 and above
TMP Components created with an older version of TMP have to have vertexBufferAutoSizeReduction set to false manually
Resolution Note (fix version 2.1.4):
Fixed in TMP 2.1.4 which is available in Unity 2019.1.0a1 and above
TMP Components created with an older version of TMP have to have vertexBufferAutoSizeReduction set to false manually
Resolution Note (fix version 1.5.4):
Fixed in TMP 1.5.4 which is available in Unity 2018.4