Search Issue Tracker
Fixed in 8.1.0
Votes
0
Found in [Package]
8.0.1
Issue ID
1305182
Regression
No
The outline of a GameObjects flickers in the Scene view when Scene View Anti-aliasing and Animated Material are enabled
How to reproduce:
1. Open the user's attached "HDRP2019.4.17.zip" project
2. Open the "SampleScene" Scene
3. Enable the "Animated Material" option in the Scene view
4. Select the "Sphere" GameObject in the Hierarchy window
5. Observe the "Sphere" GameObject in the Scene view
Expected result: No flickering on the GameObject is visible
Actual result: The outline of the GameObject is flickering in the Scene view
Reproducible with: 7.5.2 (2019.4.18f1), 8.0.1 (2020.1.0b6)
Not reproducible with: 8.1.0 (2020.1.0b6), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.2f1, 2021.1.0b2), 11.0.0 (2021.2.0a1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
- HDR images are compressed incorrectly with default settings on Android Platform
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
- Crash on mono_object_handle_isinst_mbyref_raw when SerializedReference points to a struct implementing ISerializationCallbackReceiver whose first field is a UnityEngine.Object
Resolution Note (fix version 8.1.0):
Fixed in: 8.1.0