Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.1
2020.1.17f1
2020.2
2021.1
2021.2
Issue ID
1305275
Regression
No
Shadows of the risen mountain are copied to every Terrain Tile when the Terrain Tiles were created using Terrain Tools on
How to reproduce:
1. Open the attached "1305275_Repro" project
2. Open the "TerrainShadow" Scene (Found in the "Assets" folder)
3. Observe the 2d, 3rd, and 5th children of the "TerrainGroupd_0" GameObject in the Scene view
Expected results: The 2nd, 3rd, and 4th children GameObject Trerrains don't have shadows
Actual results: The 2nd, 3rd, and 4th children GameObject Terrains have the 1st one's shadows
Reproducible with: 2019.4.18f1, 2020.1.17f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
2021.1.0b2.1745 & HDRP 11.0.0
2021.1.0b4.1811 & HDRP 11.0.0
Not reproducible with:
2021.2.0a4 && HDRP latest
2021.2.0a4 && HDRP 11.0.0
2021.2.0a4 && HDRP 10.0.0
2021.2.0a4 && HDRP 9.0.0
Could not test with: 2018.4.30f1 because the Terrain Tools were not yet introduced
Notes:
- The issue is only reproducible with HDRP and URP, not reproducible when using Built-in Render Pipeline
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor gets stuck on the "Reloading Domain" window when the Play Mode is entered and exited a few times in a short period
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
This is a duplicate of issue #1304644