Search Issue Tracker
Active
Votes
0
Found in [Package]
2019.4
2019.4.17f1c1
2020.2
2021.1
2021.2
Issue ID
1305269
Regression
No
[Build] GetAllDependencies doesn't return correct dependencies when using SpriteAtlas
Reproduction steps:
1. Open attached project "UGUIDemo.zip" and scene "test"
2. Enter Play Mode, observe Console window
3. Exit Play Mode
4. In AssetBundles window, observe the dependencies of 'ui0' and 'ui1' (Advanced Data -> Dependencies)
5. In Project window, Assets/StreamingAssets folder, examine dependencies in 'ui0.manifest' and 'ui1.manifest' files
Expected result: Console output, AssetBundles window, and manifest files all list the same dependencies
Actual result: AssetBundles window displays dependencies, Console output and manifest files don't list any dependencies
Reproducible with: 2019.4.18f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1
Could not test with: 2018.4.30f1 (compilation errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
Add comment