Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
2
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1305211
Regression
No
[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fails with Apple Silicon when Scripting Backend is Mono
Reproduction steps:
1. Open the user's attached project
2. Make sure that Scripting Backend is set to Mono
3. Build the project
4. Launch the build
5. When the Game Center prompt appears, press cancel
Expected result: Build is not closed
Actual result: Build is closed and NullReferenceException appears in Player.log
Reproducible with: 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Could not test with: 2018.4.31f1, 2019.4.19f1 (Apple Silicon is not available)
Notes:
1. Not reproducible with Apple Silicon and IL2CPP Scripting Backend
2. Not reproducible with non-Apple Silicon Mac with a Mono and IL2CPP Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1.207