Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
2
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1305211
Regression
No
[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fails with Apple Silicon when Scripting Backend is Mono
Reproduction steps:
1. Open the user's attached project
2. Make sure that Scripting Backend is set to Mono
3. Build the project
4. Launch the build
5. When the Game Center prompt appears, press cancel
Expected result: Build is not closed
Actual result: Build is closed and NullReferenceException appears in Player.log
Reproducible with: 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Could not test with: 2018.4.31f1, 2019.4.19f1 (Apple Silicon is not available)
Notes:
1. Not reproducible with Apple Silicon and IL2CPP Scripting Backend
2. Not reproducible with non-Apple Silicon Mac with a Mono and IL2CPP Scripting Backend
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Game Specifications" section becomes blank, and users get "ArgumentException: Cannot unschedule unknown scheduled function" during the "Game Specification" selection when the "Multiplayer Center" window is docked
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1.207