Search Issue Tracker
Fixed in 6.0.0
Votes
0
Found in [Package]
5.1.0
Issue ID
1305215
Regression
No
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants
Repro steps:
- Open default scene
- Observe green edge on sprite shape lighted up by 2d point light has lighting artifacts
- In Sprite Shape Profile in Assets, remove sprites_3 from edge sprite variant list
- Observe lighting artifacts disappear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Resolution Note (fix version 6.0.0):
A fix for this issue is available on 2D Sprite Shape package 6.0.0 and above on Unity 2021.2.0a13 and above