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[Android] Device logs 'Color format for DP is invalid' when deploying wi...
Steps to reproduce:1. Open the attached project2. Open Android Logcat3. Connect Android device4. Build and run Expected results: no ... Read more
Clicking the Debug/Release mode button in the bottom right doesn't open ...
Reproduction steps:1. Open any Unity project2. In the bottom right of the Editor, click on the Debug/Release mode button Expected re... Read more
Crash on tt_cmap4_char_map_binary when rebuilding Library folder
How to reproduce:1. Open the attached ”1328789_CrashRepro” project Expected result: Project opensActual result: Project crashes Repr... Read more
Other ScriptedImporters in the Project are not registered when a Scripte...
How to reproduce:1. Open the user's attached project2. In the Project window observe the 'CompanionCube' Asset Expected result: The ... Read more
[VCS, AssetDatabase] AssetDatabase.DeleteAsset throws an error if the pa...
How to reproduce:1. Open the user's attached project2. Make sure that Version Control Mode is set as Perforce in the Project Setting... Read more
[HDRP] Decal Material's texture is not updated when it's set during runt...
How to reproduce:1. Open the user's attached "RuntimeDecalBug.zip" project2. Open the "SampleScene"3. Enter Play Mode4. Press the Sc... Read more
[HDRP] Unlit Shader becomes lighter in Play Mode when Color-Buffer forma...
How to reproduce:1. Open the user's attached "HDRPAlphaIssueTest" project2. Open the Scene "debugScene"3. Open the Game view (Window... Read more
Script loses reference to a MonoBehaviour after adding Serialized variab...
How to reproduce:1. Open the attached project "Roguecaster.zip"2. Go to Assets > _Game > Scripts > Units > AIComponent3.... Read more
Baked cookies are offset between GPU and CPU lightmapper
Steps to reproduce: 1. Open the attached repro project2. Bake the scene using the CPU PLM3. Bake the scene using the GPU PLM4. Notic... Read more
RectMask2D Softness property has no effect when used on TextMeshPro Text
How to reproduce:1. Open the user's attached "TMP_Soft_Mask.zip" project2. Open the "SampleScene" Scene3. Observe the Game view Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names