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[Burst] CPU feature checks are ignored
How to reproduce:1. Open the attached project ("featureCheck.zip")2. Open Jobs > Burst > Open Inspector3. Inspect "Guards_Not_... Read more
Burst native instructions not called when casting from/to Unity.Mathemat...
How to reproduce:1. Open the attached project ("intrinsmath.zip")2. Observe Jobs in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Inspect t... Read more
The Built project stops responding after loosing focus when using Direct...
How to reproduce:1. Create a new project2. Build and run it (File->Build And Run)3. Switch to the Editor and enter the Play Mode4... Read more
[UIToolkit] [Search] NullReferenceException is thrown on enabling 'UI To...
On enabling 'UI Toolkit Live Reload' option in the maximized 'Search' window, NullReferenceException is thrown in console. Refer att... Read more
[XR][Quest][Multiview][URP] Display goes black upon app launch when usin...
Repro steps:1. Open attached project2. Make sure Multiview is used3. Build and Run on Quest 1/2 Actual: Upon app launch the display ... Read more
[Android] OnPointerClick is not called on Android
How to reproduce:1. Open the SampleScene on the attached "PointerClick.zip" Project2. Build and run the Development build to an Andr... Read more
UWP TouchScreenKeyboard selection returns unexpected value when using ar...
How to reproduce:1. Open the attached "TSKBug2.zip" project2. Build to UWP3. Turn on Touch screen keyboard through taskbar4. Open bu... Read more
ParticleSystemJobData does not expose methods for modifying mesh index w...
How to reproduce:1. Open the attached project (case_1312288_ParticleSystemJob)2. Open the ParticleSystemTest script3. In the Start m... Read more
[iOS] Converting WebcamTexture to Texture2D flips the image horizontally
Steps to reproduce:1. Open the attached project ("1312269.zip")2. Build and deploy "DemoSCene" scene to an iOS device3.Tap the scree... Read more
[Mesh] Blendshapes added w/ AddBlendShapeFrame won't work properly with ...
How to reproduce:1. Open the user's attached "TestCombineMeshes.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code