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Non-float32 Mesh is automatically converted to foat32 when generating it...
Steps to reproduce:1. Open user's attached project "NonFloat32AttributeSkinningIssue-2020.1.zip"2. Enter Play mode3. In the Hierarch... Read more
[2D Renderer/URP] Black screen is thrown when building a project for Web...
How to reproduce:1. Open the user's attached "Client.zip"2. Open the "Session" Scene3. Check the "Use Depth/Stencil Buffer" property... Read more
[UI] Animator State Machine information disappears from Inspector when h...
Steps to reproduce:1. Open the attached project "Case_1307535"2. In the Project Window select "Cube"3. Double click to open it in th... Read more
Copying baselib.dll.lib fails when Scripting Backend is IL2CPP and Creat...
Reproduction steps:1. Open the user's attached project (or create an empty project)2. Select Window/Project Settings/Player and set ... Read more
Error after adding event then changing option of a clip
The following error is generated in the console after specific repro steps of adding an event, then changing an option of a clip… Tr... Read more
IPointerUpHandler is called on the same frame as IPointerDownHandler aft...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Click on the Hierarchy w... Read more
[Android] Gradle build fails when the Bundle Version Code value is lower...
How to reproduce:1. Create a new project2. Make sure the Android platform is selected in the Build Settings3. Navigate to the Projec... Read more
[Visual Scripting] The container box expands partially when shifting to ...
The container box expands partially when there is only one character in the next line while writing the Summary for Trigger Input. A... Read more
[CPU] Baked Lightmap shows artifacts when Game Object intersects with Te...
Steps to reproduce:1. Open the attached "case_1300585.zip" project and Game scene2. Select Window/Rendering/Lighting3. Set Progressi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text, buttons and checkmarks are outside their visual bounds when the Tier Settings window is docked
- Invalid front face configuration when building with GraphicsAPI set to WebGPU
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets