Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2
2021.1
2021.1.0b2
2021.2
Issue ID
1307459
Regression
No
[CPU] Baked Lightmap shows artifacts when Game Object intersects with Terrain
Steps to reproduce:
1. Open the attached "case_1300585.zip" project and Game scene
2. Select Window/Rendering/Lighting
3. Set Progressive CPU as Lightmapper and Generate Lighting
4. Observe the Game view
Expected result: Lighting is rendered properly
Actual result: Artifacts are visible
Reproducible with: 2020.2.2f1, 2021.1.0b2, 2021.2.0a2
Could not test with: 2018.4.29f1, 2019.4.17f1(could not downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a15