Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1307570
Regression
No
[2D Renderer/URP] Black screen is thrown when building a project for WebGL with Depth Stencil Buffer and Gamma Color Space
How to reproduce:
1. Open the user's attached "Client.zip"
2. Open the "Session" Scene
3. Check the "Use Depth/Stencil Buffer" property in the 2D Renderer
4. Go to File -> Build And Run
5. Observe the application in the browser
Expected result: The game scene is loaded
Actual result: The black screen is thrown in the browser
Reproducible with: 10.2.2 (2020.2.2f1)
Not reproducible with: 11.0.0 (2021.1.0b3, 2021.2.0a2)
Could not test with: 7.5.2 (2019.4.18f1) - Due to multiple errors from the user's code
Note:
- The issue is only reproducible when "Use Depth/Stencil Buffer" is checked and Color Space is set to Gamma
Comments (1)
-
fnnbrr
Jan 28, 2021 02:59
Also reproducible with: 7.5.2 (2019.4.18f1)
Will this fix be backported to 2019.4? My game is close to release and I want to avoid leaving an LTS version of Unity if at all possible. Thanks.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0