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[iOS] this is null in method marked with RuntimeInitializeOnLoadMethod
To reproduce:1. Open project2. Build and run on the iOS device Expected: the app will be playedActual: crash in 'Thread 1: EXC_BAD_A... Read more
[2018.1][OSX] Opened build shows black screen if build was quit previous...
To reproduce:1. Open project2. Build for OSX Standalone3. Open build, maximize app window, quit4. Reopen built app Expected: view in... Read more
[2017.x] [UWP] IL2CPP generates incorrect code for lock() statement in U...
Steps to reproduce:1. Download 1038465_repro.zip2. Switch platform to UWP3. Build with IL2CPP backend, non-development build4. Build... Read more
Editor crashes when using layered animation controller with OffsetPtr<in...
How to reproduce:1. Download and open attached "case_1038352-Repro" project2. Load scene "Development" Expected result: Editor does ... Read more
Grid becomes invisible when enabling or disabling Grid in ProGrids Windo...
How to reproduce:1. Download and open attached project "HDRP"2. Enable or disable Grid in ProGrids Window Expected result: Grid enab... Read more
Image components not displaying sprite data when instantiated from a pre...
Reproduction steps:1. Open the attached project "sprite-atlas-load-sprite-failure.zip";2. Open the scene1.unity;3. Enter a play mode... Read more
[Metal] Freeze or crash when loading assetbundle in ProduceClone() [inli...
Reproduction steps:1. Open the attached project.2. Play the 'SampleScene' or build it for iOS device. Actual behavior:- Editor will ... Read more
Selecting custom MenuItem from Component tab results in "can't be checke...
How to reproduce:1. Open the attached "1038153_repro.zip" project2. In the main menu, select Component/Component lister Expected res... Read more
[Line Renderer] Normals are flipped when using alignment mode "Local"
When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more
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