Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0f2
Issue ID
1038352
Regression
No
Editor crashes when using layered animation controller with OffsetPtr<int>::ValidatePointer
How to reproduce:
1. Download and open attached "case_1038352-Repro" project
2. Load scene "Development"
Expected result: Editor does not crash
Actual result: Editor crashes
Reproduces with: 2017.1.4f1, 2017.2.3p1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b6
Notes: Crash occurs only with "map01_omarket_c00" layered controller located at Assets\Resources\Map\001\Models\Mecanim. Deleting this asset and loading scene does not crash Editor. Deleting the same controller in user attached project has the same effect.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment