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OnMouseDown is not called when clicking on a GameObject when targeting d...
How to reproduce:1. Open the attached project's Scene labeled "EditorMouseInput"2. Enter the Play Mode3. In the Game view, target th... Read more
Cannot make a rectangle selection from a track in the sequence view
1) Open the timeline window2) Create a new gameobject. Select this object.3) Click Create in the timeline window4) Add an activation... Read more
Editor Crashes when loading Light Probes after loading Addressables
Reproduction steps:1. Open user attached Project2. Create a new Addressables build - Window > Asset Management > Addressables ... Read more
Crash when trying to render a specific submesh with CommandBuffer.DrawRe...
How to reproduce:1. Open the attached project2. Open the _main Scene3. Click Play4. Click Play on Sandbox 1 Expected result: The gam... Read more
[Tiny] Develop/Debug Build crashes when NativeArray is disposed inside o...
Reproduction steps:1. Open the attached "case_1315817.zip" project and scene01 scene2. In the Project window, select build asset3. I... Read more
Color Picker controls are assigned new ControlId when saving current scene
How to reproduce:1. Open attached project "ColorPicker.zip" and scene "SampleScene"2. In Project window, select Assets/New Material3... Read more
Scene View Search field is not selectable with Mouse controls
In Editor, Applying Mouse left-clicks on Scene view 'Search Query' field it's not selectable and not getting highlighted. Refer atta... Read more
[Profiler] ArgumentNullException is thrown on maximizing Profiler window...
In the Profiler window, when Editor Record Mode is set then on maximizing Profiler window, ArgumentNullException spams the console.R... Read more
Editor crashes on fbxsdk::KFCurve::KeySet when importing FBX model
Reproduction steps:1. Open the user's attached "K1_GamePlay_Concept.zip" project2. Find the "t_pose_Chef_Hat.fbx" model in the Proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved