Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.2.0
Issue ID
1219019
Regression
No
[HDRP] Window content does not refresh correctly when using Reset in DebugMenu
Version tested: 7.2.0 + 2019.3.1f1, 8.0.0 + 2020.1.0a23
Steps to reproduce:
1) Create an empty HDRP scene
2) Go to Window -> Render Pipeline -> Debug
3) In Material -> Material Validator set to Diffuse Color and then click Reset
4) Observe that window did not reset properly and some UI elements remained.
Note: Happens with every element that appeared the same way (clicking on the menu item).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Unfortunately, this is a limitation of the current design of the debug window. Fixing this would require a fair amount of refactoring so we won't do it before we actually redo the system as planned.
The root of the problem has been logged in an internal document so that this particular issue does not fall through the cracks when we start working on it again.