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Fixed in 2020.1.10f1

Fixed in 2020.1.X



Found in



Issue ID




[FrameDebugger] Preview of textures inside FrameDebugger do not close on selecting other gameObjects



Currently opened preview of textures inside FrameDebugger do not close automatically on selecting other gameObjects. Refer the attached video

Steps to reproduce:
1) Create a new project with Universal RP template
2) Window > Analysis > FrameDebugger
3) Enable > Select Render Camera
4) Under Shader properties > Ctrl + Click the texture to open in preview
5) Click on Render PostProcessing Effects or any other gameObject

Actual result: The previously opened texture preview is not closed automatically on selecting other gameObjects

Expected result: Preview window should close on selecting any other gameObject

Occurring on: 2020.1.0a23, 2020.1.0a22

Working fine on: 2020.1.0a21, 2019.3.1f1

Environment: Both Windows and Mac

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