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Fixed in 2020.1.10f1

Fixed in 2020.1

Votes

0

Found in

2020.1.0a21

2020.1.0a23

Issue ID

1219023

Regression

Yes

[FrameDebugger] Preview of textures inside FrameDebugger do not close on selecting other gameObjects

MacOS

-

Currently opened preview of textures inside FrameDebugger do not close automatically on selecting other gameObjects. Refer the attached video

Steps to reproduce:
1) Create a new project with Universal RP template
2) Window > Analysis > FrameDebugger
3) Enable > Select Render Camera
4) Under Shader properties > Ctrl + Click the texture to open in preview
5) Click on Render PostProcessing Effects or any other gameObject

Actual result: The previously opened texture preview is not closed automatically on selecting other gameObjects

Expected result: Preview window should close on selecting any other gameObject

Occurring on: 2020.1.0a23, 2020.1.0a22

Working fine on: 2020.1.0a21, 2019.3.1f1

Environment: Both Windows and Mac

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