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DrawProcedural with infinite bounds doesn't render when instance is at e...
Reproduction steps: 1. Open the project from the attached file "1225021.zip" 2. Enter Play Mode 3. Adjust the Main Camera so that th... Read more
'Unsupported material wedge reference mode type' error is thrown when im...
To reproduce: 1. Create a new Unity project (or open an existing one) 2. Import the attached 'Test.fbx' file 3. Observe the Console ... Read more
VFX shader compilation is slow due to recreating all shader each time ne...
VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more
[HDRP] Max Debug Light Count in ColorAndEdge mode does not do anything
In Debug->Lighting->DisplayVolumes->ColorAndEdge slider called MaxDebugLightCount does nothing. Need to remove it if its not intende... Read more
[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply...
[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply on a point of a 90degree angle How we can reproduce it usi... Read more
Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce: 1. Open the attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in the Hie... Read more
Rendering is not synchronized when V Sync Count option in Quality Settin...
How to reproduce: 1. Create a new project 3. Open the Project Settings 4. Select the Quality module in the Project Settings window 5... Read more
[Addresables] Addressables causes "Unknown error in AsyncOperation" when...
How to reproduce: 1. Open the SampleScene in the attached "-ReproAddresables.zip-" (use Test Bed.zip or see attached files instead... Read more
[URP] Bloom effect flickers when using Integrated Post-Processing Featur...
How to reproduce: 1. Open the attached project's "case_1224915-Project.zip" Scene labeled "ForestWalk" 2. Enter the Play Mode 3. Pre... Read more
[XR][URP][Vulkan] When rendering in multiview and post processing is ena...
Description When a user creates a new URP project by default post processing is turned on on the camera and in a volume in the sampl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel