Search Issue Tracker

Duplicate

Votes

2

Found in [Package]

7.2.0

Issue ID

1224914

Regression

No

[XR][URP][Vulkan] When rendering in multiview and post processing is enabled the right eye renders incorrectly

Package: Scriptable Render Pipeline Universal

-

Description
When a user creates a new URP project by default post processing is turned on on the camera and in a volume in the sample scene. This causes the scene to render incorrectly in the right eye shifting the view matrices and causes the view to appear doubled with the right eye skewed as the user moves their head.

Actual
The right eye is rendered incorrectly causing double vision.

Expected
Both eyes render correctly.

Versions tested:
Version 2019.3.3f1 (7ceaae5f7503)
Version 2019.3.2f1 (c46a3a38511e)

Notes
This issue is fixed when turning off post proc on 7.2.0 and 7.2.1.
This issue is not resolved by turning off post proc on 7.1.8

Comments (2)

  1. DeadNinja

    Aug 12, 2020 10:11

    on Oculus Quest

  2. DeadNinja

    Aug 12, 2020 10:10

    Bug reproducable on 2019.4.6f1 and 2020.1.1f1 with URP 8.2.0

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.