Search Issue Tracker
Fixed in 10.1.0
Votes
4
Found in [Package]
8.0.1
Issue ID
1224915
Regression
No
[URP] Bloom effect flickers when using Integrated Post-Processing Feature Set
How to reproduce:
1. Open the attached project's "case_1224915-Project.zip" Scene labeled "ForestWalk"
2. Enter the Play Mode
3. Press the "Space" key to play the jump animation
4. Observe the Game View
Expected result: Bloom effect on the Player GameObject doesn't flicker
Actual result: Bloom effect flickers
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a5 (7.0.1, 8.0.1)
Couldn't test with: 2017.4.39f1 (Package Manager does not exist), 2018.4.21f1 (Project breaks)
Note: Bloom doesn't flicker when using PostProcessV2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 10.1.0):
Fixed package version available in Unity 2020.2.0b8 and above