Search Issue Tracker
Fixed in 10.1.0
Votes
4
Found in [Package]
8.0.1
Issue ID
1224915
Regression
No
[URP] Bloom effect flickers when using Integrated Post-Processing Feature Set
How to reproduce:
1. Open the attached project's "case_1224915-Project.zip" Scene labeled "ForestWalk"
2. Enter the Play Mode
3. Press the "Space" key to play the jump animation
4. Observe the Game View
Expected result: Bloom effect on the Player GameObject doesn't flicker
Actual result: Bloom effect flickers
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a5 (7.0.1, 8.0.1)
Couldn't test with: 2017.4.39f1 (Package Manager does not exist), 2018.4.21f1 (Project breaks)
Note: Bloom doesn't flicker when using PostProcessV2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Preferences foldouts don’t work when clicking on text
- WebGL Memory Leaks when unloading a Unity Instance
- UI Toolkit Samples foldouts don’t work when clicking on text
- Point Cache Bake Tool window does not have minimum size bounds to display essential features
- [iOS] "Button.onClick" logs an action when system gestures (second swipe) are performed with "Defer system gestures on edges" enabled
Resolution Note (fix version 10.1.0):
Fixed package version available in Unity 2020.2.0b8 and above