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[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...
How to reproduce: 1. Open the user's attached "shadergraph-branch-matrix.zip" project 2. Open the "New Shader Graph" Shader Graph 3.... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce: 1. Open angry bots or any other larger project 2. Bui... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys. (No... Read more
Sprites disapear when selecting multiple objects and using the Transform...
Steps to reproduce : 1. import the project attached 2. add a few sprites to the scene located in the folder 3. select all the sprit... Read more
Output conversion and undoing actions result in missing shadergraph fiel...
How to reproduce: # Note - this reproduction is consistent but will require patience as it does not seem to have common pattern. I... Read more
See all versions button is missing in the Package manager
1. Create a new project; 2. Open Package manager window; 3. Set package manager to show "All packages"; 4. Expand any package in you... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
Redundant materials appear in the Renderer component after calling SetMa...
How to reproduce: 1. Open the attached “SetSharedMaterialsBug.zip” project 2. Open the Test Runner window (Window → General → Test R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object