Search Issue Tracker
Duplicate
Votes
6
Found in
5.0.0f4
Issue ID
685177
Regression
Yes
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce:
1. Open attached project
2. Open 'TessellationSample' scene
3. Change one of the spheres shader to Toon/Lit Outline
4. Build the project
5. Notice it does not render the outline
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UXML elements visually stretch when dragging an element along other elements in the UI Builder Hierarchy
- Material does not update when setting an enum keyword using EnableKeyword
- AddComponentMenu.componentOrder has no effect on the "Add Component" menu in the Inspector window
- Distant objects become visibly illuminated when looking through the volumetric fog with SSGI enabled
- WebGL build crashes when opening a ZipArchive entry and "Code Optimization" is not set to the default "Shorter Build Time"
Savox
Apr 12, 2015 16:31
A related thread in Unity Answers: http://answers.unity3d.com/questions/937292/unity-5-toon-shaders-dont-work-in-windows-standalo.html