Search Issue Tracker
By Design
Votes
1
Found in
2020.3.40f1
Issue ID
UUM-15984
Regression
No
Render Feature causing black screen only on some iOS devices
How to reproduce:
1. Download and open the attached "FogErrorTest" project
2. Build and deploy the project to iOS
3. Observe the screen
Expected result: The screen is not black
Actual result: The screen is black
Reproduced with: 2020.3.40f1, 2021.2.19f1, 2021.3.11f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a12
Reproduced with: iPhone 6S (iOS 13.3.1)
Not reproducible with: iPhone 12 Pro (iOS 15.6.1)
Comments (1)
-
F11B0T
Oct 11, 2022 22:48
Confirmed this bug not happening either on iPhone 7 or iPad Pro 2nd (they use same chip generation), so it should be a bug for only iPhone 6s or lower based chips.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
The project shows an error message "You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been disposed."
This is likely the cause of the perceived issue. Please reach out again should the issue persist after fixing the error