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Sprite Packed image is blank in loaded AssetBundle after Editor re-focus
How to reproduce: 1. Open the attached (unity_assetbundleTest2019.zip) project 2. Open the "BundleLoadTest2" Scene 3. Enter the Play... Read more
Current Audio Mixer Snapshot Not Selected when played
How to reproduce: 1. Open the attached AudioTest.zip 2. Open Test Scene and Enter the Play mode 3. Go to Menu bar/Window/Audio/open... Read more
AssetPostprocessor cannot reliably use DependsOnSourceAsset(), causing i...
How to reproduce: 1. Open the attached TextureReImportTest.zip project 2. In the Project pane, right-click on Assets and select Rei... Read more
Enhancer package bypasses dark theme entitlement
- Open the attached project - Ensure you have a personal edition. Help -> Manage License. Return license. Ensure you... Read more
MissingReferenceException is thrown in the Play mode
How to reproduce: 1. Open the attached repo-812099.zip project 2. Enter the Play mode Expected: no errors in the Console window A... Read more
Editor lags/drops in performance with EditorApplication.Internal_CallUpd...
Reproduction steps: 1. Open attached project "CustomInspector.zip" 2. Enter Play Mode 3. Observe Profiler window Expected result: N... Read more
Custom AssetImporterEditor Script throws errors when selecting a texture
How to reproduce: 1. Open the attached "1243035 repro" project 2. Select "NewImage.png" from the Assets > AdvancedTextureImporter > ... Read more
Low quality font when using chinese Editor language
Steps to reproduce: 1. Create a new project 2. In the Editors toolbar, press "Edit" > "Preferences" 3. Select the "Languages" tab i... Read more
Atlas sprites are re-read when entering Play Mode even if no changes wer...
How to reproduce: 1. Open user's attached "PlayModeProblem" project 2. Enter Play Mode 3. Exit Play Mode 4. Enter Play Mode again E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects