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SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template 2. Find a speedtree shader 3. Click compile and show code This reproduces... Read more
[VFX/UX/GraphView] Graph breaks down when Target / Debug Gameobject wind...
The graph breaks down when Target Gameobject window is reopened after it's closed by clicking somewhere in the editor Steps to repr... Read more
[VFX]Cursor changes to maximise window when hovered over scroll bar in T...
Scroll bar doesn’t work smoothly as cursor changes to maximise window when hovered over scroll bar in Target Gameobject window Step... Read more
Multiplayer HLAPI compilation fails with "Deterministic compilation fail...
Steps to reproduce: 1. Create a new Unity project 2. Import the Multiplayer HLAPI package Expected results: Package is successfully... Read more
BindingExtensions.BindProperty binds a property to a field by its name
How to reproduce: 1. Open the project "BindProperty-bug" 2. Select the asset "Collection" in the Project window 3. Tick/untick the p... Read more
The top-most Unity Editor Layout disappears upon entering the Play Mode
How to reproduce: 1. Create a new project and open it 2. Expand the Layout window in the top-right and observe it 3. Enter the Play ... Read more
Tilemap Collider 2D doesn't generate Colliders for Sprites when at least...
How to reproduce: 1. Open the attached "1243885 repro" project 2. Open the "SampleScene" from Assets > Scenes folder 3. Change the S... Read more
[WebGL] Particles are not visible when built with Mesh Render Mode
How to reproduce: 1. Open "repro" project (Mesh Render Mode is set in Particle System) 2. Enter Play Mode and observe the Game view ... Read more
[Android][IL2CPP] Build fails with "no matching conversion for C-style c...
Repro steps: 1. Open QA attached project repro_1243856 2. Make sure Scripting Backend is set to IL2CPP 3. Switch to Android and buil... Read more
[Mac][Audio] FMOD console error is thrown and there is no audio in the E...
How to reproduce: 1. Set up ZoomAudioDevice (known to cause the issue) on a MacMini computer 2. Make sure there are no audio input o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects