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For some positions of maxDistance NavMesh.SamplePosition returns a point...
Repro steps:1. Open attached project "NavMeshIssue"2. Open scene "NavMeshIssueTest"3. Enter Play Mode4. Open the Console Actual: For... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce:1. Download and open the project "Red Borders.zip"2. Open Build Settings (File > Build Settings)3. Make sure "... Read more
[2D][Tilemap] Unable to rotate Tiles in Tilemap using shortcut keys
Steps to reproduce:1. Download and open the user's project "CCD.zip"2. Open Scene "Scene1"3. In the Hierarchy, select the "Grid" Gam... Read more
[Profiler] Column Headers of the Hierarchy and the Raw Hierarchy views a...
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Enter and exit the Play mode to capture some da... Read more
Update Particle.compute: Kernel at index (0) is invalid are thrown after...
How to reproduce:1. Open the user's attached "NewProjectDiscoVFXErrors.zip" project2. Open the "Fireworks_Master" VFX Graph (Assets/... Read more
[2D][Animation] Sprite Resolver component not updated when new categorie...
[2D][Animation] Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset (e.g. added a n... Read more
The Revert/Apply menu doesn't appear when right-clicking on the OnClick ...
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Hierarchy select Canvas > Button Override4... Read more
Profile Analyzer - Mac - Error sound played when using the keyboard fram...
On Mac, when using the keyboard commands to grow/shrink frame selection it causes a mac sound to play (I think it's the error sound)... Read more
[OOPP] Standalone Profiler stops profiling when switching to profile Editor
How to reproduce:1. Create a new project2. Open "Profiler (Standalone Process)" (Window > Analysis > Profiler (Standalone Proc... Read more
HDUtils.RendererList in different CustomPasses are interfering with each...
How to reproduce:1. Open the attached project2. Open the "Gold_1_Master" Scene3. Observe the "FishBowl" GameObject in the Game view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject