Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a12
Issue ID
1327339
Regression
Yes
[OOPP] Standalone Profiler stops profiling when switching to profile Editor
How to reproduce:
1. Create a new project
2. Open "Profiler (Standalone Process)" (Window > Analysis > Profiler (Standalone Process))
3. Switch profiling from "Playmode" to "Editor"
4. Notice that Profiler is not profiling
Expected result: Standalone Profiler profiles after switching to profile Editor
Actual result: Standalone Profiler stops profiling after switching to profile Editor
Reproducible with: 2021.2.0a12, 2021.2.0a13
Not reproducible with: 2020.3.3f1, 2021.1.3f1, 2021.2.0a11
Could not test with: 2018.4.34f1, 2019.4.24f1 (Standalone Profiler is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b1