Search Issue Tracker
Duplicate
Votes
0
Found in
2021.1.0a7
2021.1.0f1
2021.2
Issue ID
1326880
Regression
Yes
[2D][Tilemap] Unable to rotate Tiles in Tilemap using shortcut keys
Steps to reproduce:
1. Download and open the user's project "CCD.zip"
2. Open Scene "Scene1"
3. In the Hierarchy, select the "Grid" GameObject
4. Under the "Grid" GameObject, select the first "Tilemap" GameObject
5. Open Tile Palette window (Window > 2D > Tile Palette)
6. Select a Tile and hover the Tile in the Scene view
7. Press "[" or "]" on your keyboard to rotate the Tile
Expected Result: The Tile rotates either clockwise or counter-clockwise
Actual Result: The Tile does not rotate at all
Reproducible with: 2021.1.0a7, 2021.1.3f1, 2021.2.0a13
Not Reproducible with: 2018.4.34f1, 2019.4.24f1, 2020.3.4f1, 2021.1.0a6
Note:
1. Shift + [ and Shift + ] also has the same issue
2. Able to reproduce the issue on Windows and macOS
-
Resolution Note (2021.2.X):
Duplicate case of 1324908
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
This is a duplicate of issue #1324908