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SortIDsInVisibilityOrder errors occur when dragging GameObjects in the H...
How to reproduce: 1. Create a new project 2. Create a few GameObjects in the Hierarchy 3. Move the GameObjects around in the Hierarc... Read more
[Android]AIPlanner crashes when launching the project
Steps to reproduce: 1. Open the attached project "Case_1245390" 2. Build it on Android 3. Open the app Expected results: App opens ... Read more
Memory leak occurs when loading a Scene with Addressables.LoadSceneAsync...
How to reproduce: 1. Open the attached "1245368 repro" project 2. Open "Test" Scene from Assets > Scenes folder 3. Open Addressable ... Read more
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps: 1. Open project in "ReproProject.zip" 2. This project uses the Input System 3. Build the project for iOS ("entry... Read more
[HDRP] Transition between Local Volumes is not smooth when additional se...
Steps to reproduce: 1. Open the project from the attached file "1245286.zip"(link in edit) 2. In Hierarchy select "Global Volume" Ga... Read more
UI Builder ListView Container child elements get removed when changing t...
How to reproduce: 1. Create a new project 2. Import the UI Builder from the Package Manager 3. Open the UI Builder window (Window ->... Read more
UI Builder Toolbar Elements get aligned vertically instead of horizontal...
How to reproduce: 1. Create a new project 2. Import the UI Builder from the Package Manager 3. Open the UI Builder window (Window ->... Read more
Embedded/local packages that are set to Always Hidden are still shown wh...
How to reproduce: 1. Open the project "case_1245277-PackageVisibility" 2. Open the Package Manager window (Window->PackageManager) 3... Read more
The UI Builder boolean attributes get set to false when saving to UXML f...
How to reproduce: 1. Create a new project 2. Import the UI Builder from the Package Manager 3. Open the UI Builder window (Window ->... Read more
[Mesh] Crash in Mesh.SetSubMeshImpl
MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &data), s... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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