Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1315029
Regression
No
Animator GetLayerWeight always returns 0 when calling it on the Base Layer (index 0)
How to reproduce:
1. Open the attached project (case_1315029-AnimatorGetLayerWeight)
2. Open SampleScene
3. Click Play
4. Observe the Console
Expected result: 1 is printed to the Console
Actual result: 0 is printed to the Console
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a11