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Fixed in 2021.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X, 2021.1.X
Votes
2
Found in
2018.4
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1315058
Regression
No
Crash on il2cpp::vm::LivenessState::AddProcessObject when running Photon Bolt server and reloading scene in build
How to reproduce:
1. Open the user's attached project from "BoltTest.zip"
2. Build project by navigating to File > Build Settings > Build and run
3. In build press key "S", wait for at least a second, and press "R"
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.7f1, 2021.1.0b9, 2021.2.0a7
First lines of stack trace:
0x00007FF9BEA4AE67 (GameAssembly) [C:\Program Files\Unity\2019.4.21f1_b76dac84db26\Data\il2cpp\libil2cpp\vm\Liveness.cpp:335] il2cpp::vm::LivenessState::AddProcessObject
0x00007FF9BEA6A974 (GameAssembly) [C:\Program Files\Unity\2019.4.21f1_b76dac84db26\Data\il2cpp\libil2cpp\vm\Liveness.cpp:147] il2cpp::vm::LivenessState::TraverseObjects
0x00007FF9BEA4F770 (GameAssembly) [C:\Program Files\Unity\2019.4.21f1_b76dac84db26\Data\il2cpp\libil2cpp\vm\Liveness.cpp:492] il2cpp::vm::Liveness::FromStatics
0x00007FF9C045E2FB (UnityPlayer) UnityMain
Notes:
1. Crash reproduces only in Build, does not reproduce in Editor
2. Crash reproduces only with IL2CPP, does not reproduce with Mono
3. "Player.log" attached in the edit section
Comments (4)
-
AntonPetrov
Jan 22, 2024 10:37
2020.3.48f1 the same crash on scene load
```
Thread Name: SIGSEGV
at il2cpp::vm::LivenessState::AddProcessObject(Il2CppObject*, il2cpp::vm::LivenessState*) (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:336)
at il2cpp::vm::LivenessState::TraverseGCDescriptor(Il2CppObject*, il2cpp::vm::LivenessState*) (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:211)
at il2cpp::vm::LivenessState::TraverseObjects() (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:148)
at il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:315)
at il2cpp::vm::LivenessState::TraverseObjects() (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:148)
at il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:315)
at il2cpp::vm::LivenessState::TraverseObjects() (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:148)
at il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:315)
at il2cpp::vm::LivenessState::TraverseObjects() (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:148)
at il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:315)
at il2cpp::vm::LivenessState::TraverseObjects() (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:148)
at il2cpp::vm::Liveness::FromStatics(void*) (/Applications/Unity/Hub/Editor/2020.3.48f1/Unity.app/Contents/il2cpp/libil2cpp/vm/Liveness.cpp:491)
at GarbageCollectSharedAssets(bool, bool) (/lib/arm64/libunity.so)
at UnloadUnusedAssetsOperation::IntegrateMainThread() (/lib/arm64/libunity.so)
at PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) (/lib/arm64/libunity.so)
at PreloadManager::UpdatePreloading() (/lib/arm64/libunity.so)
at ExecutePlayerLoop(NativePlayerLoopSystem*) (/lib/arm64/libunity.so)
at ExecutePlayerLoop(NativePlayerLoopSystem*) (/lib/arm64/libunity.so)
at PlayerLoop() (/lib/arm64/libunity.so)
at UnityPlayerLoop() (/lib/arm64/libunity.so)
at nativeRender(_JNIEnv*, _jobject*) (/lib/arm64/libunity.so)
at (/oat/arm64/base.odex)
``` -
ViliamVolosV
Jul 18, 2022 10:18
Same problem on 2020.3.34f1
-
keithkung
Mar 02, 2022 09:32
Same problem on 2021.2.6f1
-
smileycoder20
Sep 17, 2021 06:53
Have same problem on 2021.1.20f1
It problem didn't fix on this version?
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a12
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.35f1