Search Issue Tracker

Fixed in 2021.2.X

Votes

0

Found in

2019.4

2020.2

2020.2.1f1

2021.1

2021.2

Issue ID

1315032

Regression

No

Shader.PropertyToID returns the same ID when Shader's properties have the same name but different type

Shader System

-

How to reproduce:
1. Open the attached "ShaderPropertyToID.zip" project
2. Go to Test -> Material Test
3. Select the "TestShader" in the MaterialTest window
4. Press the "Perform Test" button
5. Observe the Console log

Expected result: _Glossiness property of type Range and Float have different ID
Actual result: _Glossiness property of type Range and Float have the same ID

Reproducible with: 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a5
Could not test with: 2018.4.31f1 ('Shader' does not contain a definition for 'GetPropertyCount' and no accessible extension method 'GetPropertyCount')

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Removed duplicated property _GlossMapScale in urp shaders.

    Fixed in: 12.0.0 (2021.2.0a9)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.