Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1315032
Regression
No
Shader.PropertyToID returns the same ID when Shader's properties have the same name but different type
How to reproduce:
1. Open the attached "ShaderPropertyToID.zip" project
2. Go to Test -> Material Test
3. Select the "TestShader" in the MaterialTest window
4. Press the "Perform Test" button
5. Observe the Console log
Expected result: _Glossiness property of type Range and Float have different ID
Actual result: _Glossiness property of type Range and Float have the same ID
Reproducible with: 2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a5
Could not test with: 2018.4.31f1 ('Shader' does not contain a definition for 'GetPropertyCount' and no accessible extension method 'GetPropertyCount')
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note (fix version 2021.2):
Removed duplicated property _GlossMapScale in urp shaders.
Fixed in: 12.0.0 (2021.2.0a9)