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Generated locales are not displayed in WebGL build
Reproduction steps:1. Open the user's attached project and switch to WebGL platform2. Build and Run Samples/Localization/0.10.0-prev... Read more
The Component is not disabled/enabled via script until mouse hovers over...
How to reproduce:1. Open the attached "1320215_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more
[Windows] Shader Compiler Crashes When Compiling Shaders for Metal
Reproduction steps:1. Download and open the "compute shader compilation test 19.4.21.zip" project2. In the Project window, select th... Read more
[UIR] Overflow Hidden does not work when VisualElement's Width or Height...
Reproduction steps:1. Open the user's attached "Interface.zip" project2. Load the "Environment" scene3. Make sure the Game view is v... Read more
Scene Catalog not loaded (Android)
How to reproduce:1. Open attached project "simplified.zip"2. Open Scene "ForEach"3. Add a new android build configuration3. Build an... Read more
NonReorderable attribute is ignored when an Object (that has an array) f...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select 'GameObject'4. Observe the Inspe... Read more
[Tiny] Build fails with ShaderCompiler errors
Reproduction steps:1. Open the user's attached project and Assets/scene_01 scene2. In the Project window, select Assets/build asset3... Read more
UI Toolkit ObjectField doesn't line up
How to reproduce it:1. Open the attached project "1320031.zip"2. Load the "TestScene" Scene3. In the Hierarchy window, select a "Cli... Read more
Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native clas... Read more
Disabling Edit Spline on Sprite Shape Controller while Cache Geometry is...
Steps to reproduce:1. Create a new 2D Unity project2. Create -> 2D Object -> Sprite Shape in Hierarchy3. Click Edit Spline on ... Read more
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