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[HDRP] There is no HDRP asset provided warning when building
Tested mac and win. When building even an empty project, during the build a warning appears saying HDRP asset is not set when its no... Read more
Shuriken particles depth offset is not working(has no affect) when 'Rend...
How to reproduce: 1. Open attached project "-DepthOffset.zip" and scene "SampleScene" located in Assets root folder 2. Enter Play m... Read more
[HDRP] Render texture is black on builds and fine in editor
Besides render texture being black sometimes full screen goes black. I have tested on mac. At the start of the video, when entering ... Read more
Sprites reference both the original Sprite assets and Sprite Atlas resul...
Steps to reproduce: 1. Play the attached "TestFor1071494.zip" project's SampleScene 2. In the Profiler window go to Memory view in D... Read more
[InputSystem] InputSystem is not initialized when run in `-batchmode`
1) Run the Integration test `WindowsInput_RemoteDesktopMouseMovements_AreDetected` through utr or yamato 2) Notice the test fails du... Read more
[HDRP] Uninitialized variable (RayMarch) at kernel TraceGlobalIlluminati...
Two warnings are thrown one related to TraceGlobalIlluminationHalf and the other is TraceGlobalIllumination Repro: 1) Delete librar... Read more
ArgumentNullException: Value cannot be null error fails on pressing "Cop...
ArgumentNullException: Value cannot be null error fails on pressing "Copy decompiled code" To reproduce: 1. Open Editor. 2. Open DO... Read more
Assertion failed on expression: 'rs->textureID == realRS->textureID'
This assert (and same for width & height) semi-randomly hits on debug built unity (maybe a console message on release) and it's anno... Read more
Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...
Reproduction steps: 1. Open attached project "SetUv.zip" and scene "SampleScene" 2. In Hierarchy window, select GameObject 3. In Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash when undoing added clips that are currently playing in the Audio Random Container
- The pixel artifacts appear when there are 33+ lights in the scene using HDRP in macOS
- "Unexpected transport error from import worker 0. code=2 error=End of file" error is thrown when creating FPS Microgame Template project
- The Object is not attached/assigned when assigning an Object to a Timeline Track expose reference