Search Issue Tracker
Fixed
Fixed in 6000.0.29f1, 6000.1.0a6
Votes
0
Found in
6000.0.22f1
6000.1.0a1
Issue ID
UUM-83233
Regression
Yes
Freeze/Crash on Hash128ToString when opening project with Google.IOSResolver.dll renamed to Google.IOSResolver.dll.REMOVED
Steps to reproduce:
1. Open the “users attached project”
2. Observe Unity freeze or crash
Reproducible with versions: 6000.0.8f1, 6000.0.22f1
Not reproducible with versions: 2021.3.44f1, 2022.3.49f1, 6000.0.7f1
Reproducible on: macOS 14.6.1 (Intel), Windows 11 (by the user)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}0x00007FFEF2EB3A0C (Unity) Hash128ToString
0x00007FFEF45C3477 (Unity) BlobArtifactKey::ToString
0x00007FFEF4627329 (Unity) AssetResolver::UpdateAssetCachedInfo
0x00007FFEF461B1C4 (Unity) AssetResolver::GetAssetCachedInfo
0x00007FFEF45E0C27 (Unity) AssetDatabasePropertyV2::FetchAssetMetaInfo{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
Add comment