Search Issue Tracker

0
votes
Fixed

Particles are spawned in the incorrect position in Play mode when specif...

Visual Effects - Legacy

-

Aug 15, 2018

-

Version/s: 2018.1.0b3, 2018.2.3f1

ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more

1
votes
Fixed

[HDRP] No 'Physical Camera' property present

Package: Scriptable Render Pipeline HD

-

Aug 15, 2018

-

Version/s: 0.1.21

Steps to reproduce:1. Create a new project with HDRP2. Select the Main Camera in the Hierarchy window and inspect the Inspector wind... Read more

0
votes
Fixed

Missing spaces around classnames wont allow scripts to be attached

Scripting

-

Aug 15, 2018

-

Version/s: 2018.2

Example code showing the issue:using UnityEngine; namespace MyGame{public class Player: MonoBehaviour{public float Health;}} Works w... Read more

0
votes
Fixed

Animator component properties are animatable and create errors

Animation

-

Aug 15, 2018

-

Version/s: 2017.3.0b1

Animator component properties should not be animatable, but they are.(Animator, Apply Root Motion, Update Mode, Culling Mode) ...the... Read more

0
votes
Fixed

[Test Runner] PlayMode tests do not exit Play Mode in 2018.2 versions of...

Unity Test Runner

-

Aug 15, 2018

-

Version/s: 2018.2.0a1, 2018.2.4f1

How to reproduce:1. Open the submitted project (TestNoExitPlayMode)2. Run the TestNoExitPlayMode Test via the PlayMode Test Runner E... Read more

0
votes
Fixed

GenerateNodeCode calls in ShaderGraph use GenerationMode.ForReals when b...

ShaderGraph

-

Aug 15, 2018

-

Version/s: 2018.2.3f1

TestNode.cs contains a node with different code paths for Real and Preview generation modes. "Working Shader graph" - Contains the g... Read more

0
votes
Fixed

[Android] Having sprite atlases with the same name causes sprite errors

2D

-

Aug 15, 2018

-

Version/s: 2018.1.2f1

To reproduce:1. Open attached project2. Build and run to Android device3. notice that only one sprite atlas appears. Actual result: ... Read more

0
votes
Fixed

[Improved Prefabs] Editor crashes while deleting a GameObjectin OnWillSa...

Scene Management

-

Aug 15, 2018

-

Version/s: 2018.3.0a8

This scenario was fixed in 5.6x with old prefab system (case 829453, https://fogbugz.unity3d.com/f/cases/829453/)It appears again in... Read more

1
votes
Fixed

[iOS] Canvas shows up after a delay when a splash screen animation ends

iOS

-

Aug 15, 2018

-

Version/s: 2018.2, 2018.2.3f1

Reproduction steps:1. Open the attached project.2. Switch to an iOS platform.3. Build and run it on an iOS device. Actual behavior:-... Read more

0
votes
Fixed

[Mac Standalone] After set the width and height to be 0, Player quits th...

MacOS

-

Aug 14, 2018

-

Version/s:

When the Player width and height are set to 0 during runtime, the Player quits and a crash happens a bit later. Repro:1. Launch Edit... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.