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Fixed in 2019.1



Found in


Issue ID




GenerateNodeCode calls in ShaderGraph use GenerationMode.ForReals when building preview shader for Sub Graph Nodes



TestNode.cs contains a node with different code paths for Real and Preview generation modes.

"Working Shader graph" - Contains the graph that has a working preview node, where the TestNode is inlined in the graph

"Sub Graph" - A working sub graph that contains TestNode. Works fine to open as it is.

"Broken Shader Graph" - A graph that has a reference to Sub Graph. This is where the preview is broken and produces errors.

To reproduce:
1. Download attached project
2. Open "Broken Shader Graph" asset in project window
3. Notice that preview is broken and produces errors

Reproducible: 2018.3.0a9, 2018.2.4f1

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