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[URP] Render Texture gets progressively blurrier when Mip Maps are enabled
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Hierarchy, select the ... Read more
[PackMan] Package Manager dialog box is displayed empty when the error m...
How to reproduce: 1. Download the attached project "1261282.zip" 2. Extract the attached project to the path that is between 80 and ... Read more
Mesh with VertexAttribute.Position format set to Float16 does not receiv...
How to reproduce: 1. Open the user's attached "ProjectorFloat16-2020.1.zip" project 2. Open the "SampleScene" Scene 3. Observe the m... Read more
Backgrounds of Editor windows are changed to a texture when method Image...
How to reproduce: 1. Open the attached project (case-1261247.zip) 2. Enter Play Mode 3. In the Game view press 'Button 1' to call Im... Read more
[DX12] Editor crashes on OpenAdapter12 when exiting Play mode and Image ...
Reproduction steps: 1. Make sure Image Sharpening is enabled in the NVIDIA Control Panel 2. Create a new project 3. Change Graphics ... Read more
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is s...
How to reproduce: 1. Open the attached project "tileBug.zip" 2. Open "SampleScene" Scene 3. In the Hierarchy window, expand "TilePre... Read more
[HDRP] Lit Graph Master Node does not react to Ambient Occclusion input
How to reproduce: 1. Open the attached project named "Case_1261225" (Link in the notes below) 2. Open the "Daylight" Scene 3. Open t... Read more
[Android][Vulkan] Objects are not Instanced when accessing ambient color
Reproduction steps: 1. Open the "New Scene" Scene in the attached "1261203.zip" project 2. Switch the build Platform to Android 3. I... Read more
[macOS] Red artifacts appear in the Inspector when entering the fullscre...
How to reproduce: 1. Create a project with the default 3D template 2. In the Editor, enter the fullscreen mode Expected result: No ... Read more
[VFX] Mesh Stripping doesn't test VisualEffect
If a Mesh is referenced only within the VisualEffectGraph, the stripping option could remove needed channel. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project