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Votes

1

Found in

2019.3.0a3

2019.4

2019.4.1f1

2020.1

2020.2

Issue ID

1261247

Regression

Yes

Backgrounds of Editor windows are changed to a texture when method ImageConversion.LoadImage is called

Themes

-

How to reproduce:
1. Open the attached project (case-1261247.zip)
2. Enter Play Mode
3. In the Game view press 'Button 1' to call ImageConversion.LoadImage or 'Button 2' to call Texture2D.LoadImage
4. Hover the mouse on any window (Hierarchy, Console, Inspector...)

Expected result: the hovered window remains unchanged
Actual result: the background of the window changes to a custom texture

Reproducible with: 2019.3.0a3, 2019.4.3f1, 2020.1.0b15, 2020.2.0a17
Not reproducible with: 2018.4.24f1, 2019.3.0a2

Notes:
After the issue occurs, restarting the Editor restores all the windows back to normal

  1. Resolution Note (2020.2.X):

    The texture that is being loaded is initialized with Texture2D.whiteTexture. However, LoadImage() will replace the texture content with the new provided texture data. So, this result is expected. The solution is to initialize the texture with a small, empty texture instead (texture = new Texture2D(1,1)).

Comments (1)

  1. SeaPeaMe

    Jul 07, 2020 14:41

    It seems that it also changes every sprite that is set to "None" to the custom texture as well (Can be reproduced after pressing one of the buttons, then calling the PulseZoom Coroutine in PlayerCamera.cs)

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