Search Issue Tracker
Fixed in 10.0.0-preview.26
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1261232
Regression
Yes
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is set to Sprite Lit Graph
How to reproduce:
1. Open the attached project "tileBug.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, expand "TilePrefab" > "Grid" and select "Tilemap" GameObject inside of it
4. In the Menu bar, go to Window > 2D > Tile Palette and dock the new window anywhere
5. Focus on the Tile Palette window, press "B" on the keyboard to select "Paint with active brush" tool
6. Select any tile and hover the mouse on the Scene View
7. On the keyboard, press Shift + Curly Bracket
Expected result: the flipped tile is rendered
Actual result: the flipped tile disappears
Reproducible with: 9.0.0-preview.35 (2020.1.0b13, 2020.2.0a17)
Not reproducible with: 9.0.0-preview.14 (2020.1.0a23, 2020.2.0a17)
Couldn't test with: 2018.4.24f1, 2019.4.3f1, 2020.1.0a22 (9.0.0-preview.14, 9.0.0-preview.35 not supported, no Sprite Lit Graph)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment