Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2019.4.2f1
2020.1
Issue ID
1261181
Regression
No
[macOS] Red artifacts appear in the Inspector when entering the fullscreen mode in Editor's Window
How to reproduce:
1. Create a project with the default 3D template
2. In the Editor, enter the fullscreen mode
Expected result: No artifacts are seen
Actual result: Red artifacts are seen in the Inspector Window
Reproducible with: 2019.4.9f1, 2020.1.0a18
Not reproducible with: 2018.4.25f1, 2020.1.0a19, 2020.1.4f1, 2020.2.0b1
Note: Editor Window's header seems to have a red tint after leaving the fullscreen mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in Unity 2020.1.0a19 and above