Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2019.4.2f1
2020.1
Issue ID
1261181
Regression
No
[macOS] Red artifacts appear in the Inspector when entering the fullscreen mode in Editor's Window
How to reproduce:
1. Create a project with the default 3D template
2. In the Editor, enter the fullscreen mode
Expected result: No artifacts are seen
Actual result: Red artifacts are seen in the Inspector Window
Reproducible with: 2019.4.9f1, 2020.1.0a18
Not reproducible with: 2018.4.25f1, 2020.1.0a19, 2020.1.4f1, 2020.2.0b1
Note: Editor Window's header seems to have a red tint after leaving the fullscreen mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note:
Fixed in Unity 2020.1.0a19 and above