Search Issue Tracker

Fixed in 10.1.0

Fixed in 7.5.4



Found in [Package]


Issue ID




[URP] Render Texture gets progressively blurrier when Mip Maps are enabled

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Hierarchy, select the "Render Texture Camera" GameObject
4. In the Inspector, adjust the "Manual Render" Component's "Total Angles" parameter
5. Observe the Game View

Expected result: Render Texture doesn't get progressively blurrier
Actual result: Render Texture gets progressively blurrier

Reproducible with Unity: 2019.4.3f1, 2020.1.0b15, 2020.2.0a18 (7.2.0, 7.4.1, 9.0.0-preview.14, 9.0.0-preview.35)
Not reproducible with Unity: 2019.3.0a1 (7.1.1, 7.1.8)
Couldn't test with Unity: 2018.4.24f1 (Affected Package version is not available)
Couldn't test with Packages: 7.0.1, 8.0.1, 8.1.0 (Render Texture gets stretched instead of additional MipMaps being created)

  1. Resolution Note (fix version 10.1.0):

    Fixed package version available in Unity 2020.2.0b8 and above

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.