Search Issue Tracker
Fixed in 10.1.0
Fixed in 7.5.4
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1261287
Regression
Yes
[URP] Render Texture gets progressively blurrier when Mip Maps are enabled
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Hierarchy, select the "Render Texture Camera" GameObject
4. In the Inspector, adjust the "Manual Render" Component's "Total Angles" parameter
5. Observe the Game View
Expected result: Render Texture doesn't get progressively blurrier
Actual result: Render Texture gets progressively blurrier
Reproducible with Unity: 2019.4.3f1, 2020.1.0b15, 2020.2.0a18 (7.2.0, 7.4.1, 9.0.0-preview.14, 9.0.0-preview.35)
Not reproducible with Unity: 2019.3.0a1 (7.1.1, 7.1.8)
Couldn't test with Unity: 2018.4.24f1 (Affected Package version is not available)
Couldn't test with Packages: 7.0.1, 8.0.1, 8.1.0 (Render Texture gets stretched instead of additional MipMaps being created)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Resolution Note (fix version 10.1.0):
Fixed package version available in Unity 2020.2.0b8 and above