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Performance regression in asset import times
An asset package from the asset store (https://assetstore.unity.com/packages/3d/characters/animals/low-poly-animated-dinosaurs-11031... Read more
RectInt.Contains doesn't consider RectInt's width and height being negative
Repro steps:1. Open QA attached project "repro_1079566"2. Open scene "0"3. Enter Play Mode and observe the Console Expected: Contain... Read more
[Timeline] 'Find Source Asset' option is disabled on Playable Track time...
To reproduce:1. Open project2. Open Timeline window3. Select New Timeline asset in the project window4. Right click on TestClip, not... Read more
Unity crashes on std::_Tree<std::_Tmap_traits<core::basic_string<char,co...
How to reproduce:1. Open user's attached project "Assets.zip"2. Rightclick on Assets folder and choose "reimport"-- Unity crashes --... Read more
[Mobile] Crash in GetEventType() at IMGUIUtils.cpp when selecting an inp...
Reproduction steps:1. Open the attached project.2. Build and run it on an iOS or an Android device with il2cpp.3.1. If asked to sele... Read more
PackedMemorySnapshot is missing information when .NET 4.x Scripting Runt...
How to reproduce:1. Open user-submitted project (BugReport_PackedMemorySnapshot_NET4_Scripting_Runtime.zip)2. Click "Mainmenu > E... Read more
Crash on AudioSource::Stop when exiting Play mode
How to reproduce:1. Open the "audiocrash.zip" project2. Open the "testEffect.unity" scene3. Enter Play mode4. Exit Play mode5. If Un... Read more
Crash in strlen when trying to Select Dependencies or Export Package usi...
To reproduce:1. Open users attached project "InfiniteLoop.zip"2. Select "libbass_fx.a" file and right-click on it3. Select "Select D... Read more
Assets with serializedVersion: 6 meshes are not rendered
Steps:1. Open attached project "MeshImportFail-withScript.zip"2. Select the "TestMesh" mesh asset and check the Preview window Expec... Read more
[Terrain] Small brush sizes cause the brush preview texture to tile
Small brush sizes cause the brush preview to tile. Brush preview should not be tiling Read more
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