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Missing Components don't appear in the Inspector when in Prefab Mode and...
Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Select "ThirdPersonController" in the Hierarchy4. Notice the ... Read more
NullReferenceException is thrown when using Pointer Enter Event Trigger ...
How to reproduce:1. Open attached project "BUG-RAYCAST"2. Enter Play Mode3. Move mouse cursor on cube Expected result: Event Trigger... Read more
Incorrect Reflection on Cube, Quad GameObjects when using Shader materia...
Steps to reproduce:1. Open users attached project2. Hit Play Expected result: GameObjects with "SGraph_lightweight" material applied... Read more
InputField's Image doesn't extend to fit the length of the "Text" field'...
Repro steps:1. Open QA attached project "repro_1083649"2. Expand "Canvas" and then select "InputField" in the Hierarchy3. Delete som... Read more
Random Seed's tooltip of the Timeline's Control track has a typo
Repro steps:1. Open QA attached project "repro_1083618"2. Select the "Directional LightTimeline" asset in the Project Window3. Selec... Read more
Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...
How to reproduce:1. Open the user's attached project2. In the Hierarchy select Parent -> Cube3. Uncheck Constraint Bug Fix in the... Read more
Texture2D.GenerateAtlas causes huge memory leaks and freezing when enter...
To reproduce:1. Open user's attached project, scene SampleScene2. Enter Play mode3. Observe memory leaking in any monitoring tools (... Read more
Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps:1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200") i... Read more
Scripting Define Symbols line does not change when using Undo command
To reproduce:1. Create a new project2. Go to Player settings > Other settings3. Find Scripting Define Symbol* line4. Write there ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved