Search Issue Tracker
Fixed in 4.0.0
Votes
0
Found in [Package]
3.0.0
Issue ID
1083720
Regression
No
Incorrect Reflection on Cube, Quad GameObjects when using Shader material created with Shadergraph PBR
Steps to reproduce:
1. Open users attached project
2. Hit Play
Expected result: GameObjects with "SGraph_lightweight" material applied should have the same reflections as GameObjects with "STD_lightweight".
Actual result: Reflections on with GameObjects with "SGraph_lightweight" material are not incorrect (video attached).
Note: Can not reproduce with 2017.4.16f1 because Lightweight RP was introduced in 2018.1
Reproduced in 2018.1.9f2, 2018.2.17f1
Not reproduced in 2018.3.0b12, 2019.1.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment